12/2/2023 0 Comments Nucore pinbox revenge from mars vpBefore some callouts were still in place regardless.īottom Lanes - Improved the family setting logic for various speech calls on drain. Hurry Up- Improved the family setting logic for various speech calls. The more dubious calls outs are removed now with the setting on. System - Updates to allow future game updates to be max 8mb in size instead of max 4mb Multiball - New abandoned amusement park scene background optionĮxtra Ball - Use the animation for replay awards instead of textīonus Wave - Added Shaker effects for bonus award shots Martian Attack - New London scene background option Shaker - Added new adjustment for power percentage to allow fine tuning of intensity for effectsīall Save - New transparent mode start font overlay graphic screen instead of std text Before some callouts were still in place regardless. Party Mode - Added new Party mode - Score War. When this mode is enabled all shots to the stroke of luck hole when lit award 10% score reduction for other players. Stroke Of Luck - Added new award - Add 10% Player Score Stroke Of Luck - Added new award - Odd Change awards a random score award from 2500 & 10Mil Party Mode - Updated text on settings that require a reboot to be enabled Only play with people you are friends with and get on well with!! :) Games must have 2 or more players active for it to be enabled as well as having the setting enabled. Stroke of Luck - Added new Award : +10X Bonus Stroke of Luck - Added new Award : 2 Martian Bombs Stroke of Luck - Added new award : Reduce other players scores by 10% End of Ball Graphics now play when awarded aswell as receiving the score calculated Stroke of Luck - Improved Collect Bonus Integration. Happy Hour - When drunk flippers restore from a multi ball mode ending the ball save timer is started to catch any mishaps with the change back. Right Popper (Stroke of Luck) - Improved logic to fix a bug where a payback time award would conflict with a lit martian attack mode and result in no ball being kicked out for the payback time duration Power Drain - fixed a minor issue where the feature may still run at the end of multi-ball if it was queued up previously. PinGame - Added new method score_player_reduce() to allow reduction of player scores for new features and inter player battles Payback Time - Fixed a bug with the playfield lamps showing what shot was litĪlien Abduction - Added more speech, some adult!Īttract - Added more speech to flipper button presses Payback Time - Fixed a bug where the alternating left and right shots were not alternating correctly Payback Time - Fixed a bug where the mode could be started more than once Mothership - is now trough aware and will launch 1 - the max number of trough balls at mode start. Midnight Madness - Updates to support multiple sizes of troughsĬapture Multiball - add a ball now supports multiple sizes of troughs During Martian Attack Multiball certain shots must be completed in time otherwise the big martian will attack your flippers for a short period!! Power Drain - New Feature! Inspired from Dialed In. Scene - Fixed an issue where the ball save was broken for scene endings. Where the ball drains and is not held by the up post as the scene end runs. Hurry up - Now gets stopped when the scene ends if its not been collected and is still running Hurry Up - Improved graphics interaction with scene manager, especially at end of scenes where a hurry up is still running. Happy Hr - regular flippers are now restored if a multi-ball mode runs during this mode, pausing the happy hr mode System - Added new additional baud speeds new updater software program System - Reverted to original v1.5 Sound File System - 6 ball trough now recognised once extra hardware installed Happy Hr - Added new graphics and speech calls to tell players about normal flippers if changing from drunk and vise versaĪttract - Fixed a few missing lamps from the std twinkle effect Possibly makes the games alittle more tricky, so players need to be alert! Happy Hr - Drunk flippers are resumed once any higher priority mode has finished (multi ball) modes.
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